Higher Physics

Motion - equations and graphs


Vectors


Vectors Scalars
Displacement Distance
Velocity Speed
Acceleration Time
Force Mass
Momentum Temperature
Electric Field Density
Magnetic Field Electric potential
Gravitational Field Electric charge
Torque Energy/Work

All quantities in bold appear in the higher course.
Vector quantities have both size and direction, while scalar quantities only have size. Using displacement and distance we can look at the difference between a scalar and a vector quantity.

Displacement and distance example

Let us consider a trip from Aberdeen city centre to Edinburgh city centre.
It is a journey that takes two hours.
Map showing vector displacement from Aberdeen to Edinburgh

Looking at the map we can see that Edinburgh city centre is 133 km due south and 67 km due west of Aberdeen city centre.
Displacement
Displacement between the start and finish points of a journey is measured as a straight line between the two points and must include the direction of that distance.
Using pythagoras we can work out the size of the resultant vector.
s = √(1332 + 672)
s = 149 km

Displacement is a vector and so we need to work out the angle west of south, or the three figure bearing for the resultant vector.
This can be done using knowledge of trigonometry.
The angle between the resultant vector and the due sout vector is given by
tanθ = due west vector/due south vector.
tanθ = 67/133
θ = 27° west of south. Since due south is a bearing of 180, we can claculate the final bearing by adding 27° to 180 which results in a bearing of 207
(Remember that three figure bearings do not require the ° unit).
The resultant vector = 149 km on a bearing of 207.

Distance The distance travelled includes all the twists and turns in the road and was 204 km. As you can see this is a much larger distance than the displacement.

Velocity and speed example

In the above example we can clearly see the difference between displacement and distance. What about the velocity and speed for the journey from Aberdeen city centre to Edinburgh city centre?
The journey took 2 hours.
Displacement s = v t
Where:
s = 149 km on a bearing of 207 = 149 x 1000 = 149,000 m
t = 2 hours = 2 x 60 x 60 = 7,200 s
149,000 m = v × 7,200 s v = 20.7 m/s v = 21 m/s

The average velocity is therefore 21 m s-1 on a bearing of 207

Speed
d = 204 km = 204 x 1000 = 204,000 m
t = 2 hours = 2 x 60 x 60 = 7,200 s d = v t 204,000 m = v × 7,200 s v = 28.3 m/s v = 28 m/s
The average speed is therefore 28 m s-1

Resolving a vector into components

Consider a rail journey from Aberdeen train station to Glasgow central station. The displacement for the traveller is 195 km on a bearing of 223
Image showing vector from Aberdeen train station to Glasgow central station
We can resolve this vector into the south pointing and west pointing vectors. In order to do this we have to specify which directions have a positive value. Very often this is to + for North or up, and + for East or to the right. Depending on the circumstances we can chose to change this as long as we make it clear to those who are reading our work.
Setting South as + and West as + this will allow us to have both of the component vectors in a positive direction.
Looking at the map we can see that the angle between the resultant vector and the due south vector is 223° - 180° or 43°.
Using trigonometic relationships we can therefore see that the components are:
due south vector = 195 cos 43° = 143 km due south
due west vector = 195 sin 43° = 133 km due west


Calculating average speed and average velocity

Attempt to solve the question yourself before clicking the solve button!

A student participates in an orienteering event. The distance between that start point and end point was km. The direct line between the start point and the end point measured on a map was km on a bearing of . The student took minutes to complete the course.
(a) Calculate the average speed of the student.
(b) Determine the average velocity of the student.



SUVAT Equations

Quantity Equation Quantities
Distance d = v t d = distance (m)
v bar = average speed (m/s)
t = time (s)
Displacement s = v t s = displacement (m)
v bar = average velovity (m/s)
t = time (s)
Remember to state the direction
Velocity v = u + at v = final velocity (m/s)
u = initial velocity (m/s)
a = acceleration (m/s2)
t = time (s)
Remember to state the direction
Displacement s = ut + 1 2 a t 2 s = displacement (m)
u = initial velocity (m/s)
a = acceleration (m/s2)
t = time (s)
Remember to state the direction
Velocity v 2 = u 2 + 2as v = final velocity (m/s)
u = initial velocity (m/s)
a = acceleration (m/s2)
t = time (s)
Remember to state the direction
Displacement s = 1 2 u v t s = displacement (m)
u = initial velocity (m/s)
v = final velocity (m/s)
t = time (s)
Remember to state the direction

Remember the SUVAT equations only work when dealing with situations where there is a constant acceleration. Otherwise calculus is required.

Calculation examples

These examples are from past paper questions in SQA Higher Physics Papers. They are copyright to the SQA, but in the public domain from their web site at: Physics Higher Past Papers
Graphic of a long jumper taking off at an angle of 24 degrees and a speed of 9.1 m/s in that direction
An athlete takes part in a long jump competition. The athlete takes off from point P with an initial velocity of 9.1 m s-1 at an angle of 24° to the horizontal and lands at point Q.
(a) Calculate:
(i) the vertical component of the initial velocity of the athlete;
(ii) the horizontal component of the initial velocity of the athlete.
The first step is to resolve the launch vector of 9.1 m/s at 24° into horizontal and vertical components.

(i) Vertical component = 9.1 sin 24°
Vertical component = 3.7 m/s

(ii) Horizontal component = 9.1 cos 24°
Horizontal component = 8.3 m/s

(b) Show that the time taken for the athlete to travel from P to Q is 0.76 s.
In order to do this we need to know how long it will take the athlete to get to the top of their jump.

Quantity Value
v 3.7 m/s
u 0 m/s
a -9.8 m/s2
t ?

v = u + at 3.7 m/s = 0 m/s + (-9.8) × t t = 0.38 s
This is the time it takes to reach the top of the jump. It will take the same time to return to the ground.
Total time in air = 2 x 0.38 s = 0.76 s

(c) Calculate the horizontal displacement sh between points P and Q.
With the horizontal speed and the time of the athlete in the air we can work out how far horizontally they have gone.
Quantity Value
s ?
v 8.3 m/s
t 0.76 s
s = v t s = 8.3 m/s × 0.76 s s = 6.3 m

The displacement moved was 6.3 m to the right. Remember that displacement is a vector and requires a direction in the answer.
You could also specify that the direction to the right is positive and then give a positive answer.
The final displacement = +6.3 m.

Practice SUVAT questions


Calculating uniform acceleration

Attempt to solve the question yourself before clicking the solve button!

A student is cycling along a straight section of road. The initial speed of the student was m s-1 and over a time of s they accelerated uniformly to a new speed of m s-1. Determine the acceleration of the student.



Calculating how long it takes to reach a maximum height

Attempt to solve the question yourself before clicking the solve button!

A cannon is pointed vertically upwards and a ball is shot from the cannon. The initial velocity of the ball as it left the cannon was m s-1.
(a) Calculate the time for the ball to reach its maximum height.
(b) Determine maximum height above the cannon that the ball reached.



Determining an initial speed

Attempt to solve the question yourself before clicking the solve button!

The final speed of a car was m s-1 as it accelerated uniformly with a value of m s-2. The distance the car travelled in this time was m.
(a) Calculate the initial speed of the car.
(b) Determine the time it took for this uniform acceleration.



Motion-Time Graphs

Below are typical graphs that show the motion of objects with either no acceleration or a uniform acceleration.
There are three types of graph for each case. The three types of graph are
displacement-time graphs - which show how displacement changes over time
velocity-time graphs - which show how velocity changes over time
acceleration-time graphs - which show how acceleration changes over time
Remember that the SUVAT equations only work when there is no acceleration, or when the acceleration is constant.
Hovering your pointer on a graph will enlarge it

  Stationary Constant velocity Constant acceleration
displacement-time
velocity-time
acceleration-time

Acceleration Experiment

To determine the acceleration of a cart down a slope we use light gates separated by a fixed distance, d. Using a card on the cart with known width it is possible to determine the instantaneous velocity of the cart at each of the light gates. This gives an initial velocity, u, at the first gate and a final velocity, v, at the second gate. We can then use the equation: v 2 = u 2 + 2as
The distance, s, between the light gates is substituted in to the equation as the value for s. This means that we can then determine the average acceleration of the cart along the ramp.
The width of the card that cuts the light beam (cd) is entered into the datalogger and it determines the velocity of the cart through the light gate.
An experimental setup would look like this:
diagram of a cart travelling fown a ramp through two light gates

If the animation below has finished then move the mouse over the animation title to reset it to run again.


The value of the velocity from the first light gate gives us the initial velocity, u.
The value of the velocity from the second light gate gives us the final velocity, v.
  d (m) u (m/s) v (m/s) a (m/s2)
Experiment 1 1.00 0.50 2.50  
Experiment 2 1.00 0.48 2.51  
Experiment 3 1.00 0.51 2.49  
Average 1.00 0.50 2.50 ?

Using the following equation we can work out the acceleration: v 2 = u 2 + 2as
Where    v = 2.5 m/s
                u = 0.5 m/s
                s = 1.0 m
                a = ? 2.5 2 = 0.5 2 + 2×a×1
                a = 3.0 m/s2

If only one light gate is available the acceleration of the cart can be determined by using a card with a notch cut through it.
This will allow two speed readings with a known separation - the width of the notch cut out.
Notched card used to determine instantaneous acceleration

If the animation below has finished then move the mouse over the animation title to reset it to run again.


The datalogger will have inputs to allow the card measurement to be entered. This then allows the instantaneous acceleration to be determined by the datalogger.


Vectors PowerPoint

Resolving Vectors into components PowerPoint

Graphs

Graphs PowerPoint

Mandatory Course Key Areas

Use of appropriate relationships to solve problems involving distance, displacement, speed, velocity, and acceleration for objects moving with constant acceleration in a straight line.

d = v t s = v t v = u + at s = ut + 1 2 a t 2 v 2 = u 2 + 2as s = 1 2 u v t

Interpretation and drawing of motion-time graphs for motion with constant acceleration in a straight line, including graphs for bouncing objects and objects thrown vertically upwards.

Knowledge of the interrelationship of displacement-time, velocity-time and acceleration-time graphs.

Calculation of distance, displacement, speed, velocity, and acceleration from appropriate graphs (graphs restricted to constant acceleration in one dimension, inclusive of change of direction).

Description of an experiment to measure the acceleration of an object down a slope.

Last updated: 11/05/2022